Jason Hales
Welcome to the portfolio page of Jason Hales!

Here you will find some of my 3d work, games I've helped develop, and contact information.

A bit about me

I have worked extensively in small teams developing games for class work and game jams.
In those projects, I have done game design, asset creation, level design, programming and game testing.


AA in General Studies at Valencia College
BA in Game Design at University of Central Florida


Working in teams in order to accomplish tasks at a set deadline Creating 3d assets in Maya and Blender Creating simple textures in Photoshop Building levels in Unreal Engine 4 Lite use of Blueprints in Unreal Lite programming in Java, ActionScript, C, Python, and Processing Extensive game testing and bug squashing

Balloon Banana Pistol Chest Donut Grenade Hamburger Ice Cream Man Turret Peppermint Man Portal

Floor 1 Floor 2 Floor 3 Cluster 1 Cluster 2 Cluster 3 Cluster 4 Cluster 5 Cluster 6 Cluster 7 Single 1 Single 2 Single 3

48 Hour Global Game Jam game, Ritual Not Found is a third person platformer built in Unreal Engine 4.

I was responsible for the Earth Level. I created basalt columns, walls, and floors. I then put the level together and tested it repeatedly. I also created the blueprint logic for the scoring system and collection of relics.

1 2 3

4 player multiplayer arena style game built in Unreal Engine 4.

I assisted in the design of the combat, weapons, and scoring. I also contributed in asset creation with the water ballon/grenades, burger power up, and toy chest weapon spawner/ trap.

1 2 3 4

Top down twin stick shooter built in Unreal Engine 4.

I created the mesh for the bananna pistol, rice crispy walls, peanut brittle walls, peppermint man, icecream man turret, donut collectable, and level transition portal.

1 2 3



Currently located in Orlando, Florida